Game Design

Focus Shush!

GIANNA BÄRTSCH ___ It needs to be endured, extended and savoured: silence. It is far more than empti­ness, nothingness or a white sheet ofpaper. Silence is ...

No fear of programming

Student portrait Natasha Sebben For Natasha Sebben, game design first and foremost means telling stories. The game design student also lets her players be test...

“Cloud Chasers”

An interview with game designer Tabea Iseli “Cloud Chasers,” a game about the theme of migration from a child’s perspective, masterfully blends reality and fic...