
“Manifestos for Design” sees itself not as a completed project, but rather as an emancipated testimony to our times and as a discussion platform. Visualization: Offshore Studio.
Design is much more than a discipline that merely embellishes and is always situated in a social, political and economic context. In “Not at Your Service: Manifestos for Design,” the Department of Design presents its designers’ highly diverse convictions, themes and practices.
TESSA APITZ
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In yesterday’s design world, dogmas such as “form follows function” provided orientation. Today, designers are operating in a complex and contradictory world. Collaborative design, the economy of attention, the value of ugliness or design as a transformational discipline are just some of the topics that are discussed in “Not at Your Service” — disparately, yet passionately, as well as with personal conviction and professional expertise. The following quotes from the many-voiced contributions offer wide-ranging insights.
“The focus is on designing quality of life, relationships and states of being.”
Michael Krohn, Head of the Centre for Sustainability
“Iterative working processes are not tiring for designers.”
Corina Zuberbuhler, Head of the Bachelor and Master in Design
“Digital games leave deep traces in the content and infrastructure of our information society.”
Ulrich Gotz, Head of Subject Area Game Design
“Open enquiry in design learns from worldmaking and intervenes in it.”
Sarah Owens, Head of Subject Area Visual Communication
“Authors design their own worlds with specific rules and moral precepts.”
Martin Zimper, Head of Subject Area Cast / Audiovisual Media
“Disruptions have epistemological qualities.”
Francis Muller, Lecturer in Trends & Identity
“Co-design means subjecting accepted hierarchies to critical questioning.”
Nicole Foelsterl, Lecturer in Interaction Design
“We must attune and leverage!”
Karmen Franinović, Head of Subject Area Interaction Design
Roman Kirschner, Lecturer in Interaction Design
“Attitude requires courage and self-confidence.”
Karin Seiler, Head of Specialization Scientific Visualization, Bachelor Design
“Artistic research must always remain in a creative and pleasurable state of flow.”
Margarete Jahrmann, Lecturer in Game Design
“Design always has to operate in the realm of the perceptible.”
Reinhard Schmidt, Designer, Alumnus Visual Communication, Master in Design
“Education is one of the most important tasks in a society.”
Niklaus Heeb, Head of Subject Area Knowledge Visualization
Karin Seiler, Head of Specialization Scientific Visualization, Bachelor Design
“Every individual object is political.”
Lisa Ochsenbein, Research Associate, Industrial Design
“Design can make complex contexts perceptible by the senses.”
Katharina Tietze, Head of Subject Area Trends & Identity
“Analysing the aesthetic means researching into trends and changes in values.”
Bitten Stetter, Head of Specialization Trends & Identity, Master Design
“Our habitats and our ecosystems are not merely a given, but are also made by us.”
Flurina Gradin, Research Associate, Bachelor in Design
“The desire to communicate should always be considered more important than the technology itself.”
Maike Thies, Research Associate, Game Design
“The design of everyday objects reflects many gender cliches.”
Larissa Holaschke, Research Associate, Trends & Identity
“Design tools are a product language with its own syntax.”
Nicole Kind, Head of Subject Area Industrial Design
Sandra Kaufmann, Head of Specialization Industrial Design, Bachelor Design
Margarete von Lupin, Lecturer in Industrial Design